パックランド / Pac-Land (Japan newer) ナムコ 1984 533,080pts Player KIN 収録Ver MAME32Plus!0.116 パワーエサによる連続7,650点(ROUND11)が嬉しかったです。※update March 02, 2010
mame replay site http://replayburners.web.fc2.com/
CPU構成[M6809, HD63701] 音源チップ[Namco]
ナムコの人気キャラクター「パックマン」を主人公とした、横スクロールアクションゲームの傑作。 当時、その美しいグラフィックは、テレビアニメではないかと思った程である。 操作は3つのボタンで行い、左右の移動に2つのボタンを使用し、ボタンを押す回数で移動スピードを調節する。 そして、もう1つのボタンをジャンプに使用する。 よく練られたステージ構成と、 多彩なフィーチャーと、絶妙な操作感覚とゲームバランスなど、どれをとっても名作と呼ぶにふさわしい作品である。
Pac-Land (c) 1984 Namco.
In the cartoon world of Pac-Land, a fairy is lost and needs Pac-Man to help her get back to her home in Fairyland. Pac-Man's efforts are hampered by his ever-present enemies in the form of five deadly ghosts - Pinky, Inky, Blinky, Clyde and Sue - who constantly pursue Pac-Man as he travels through the colourful world of Pac-Land. When Pac-Man has helped the lost fairy get back to her home in Fairyland on the final stage of each trip, he is given a pair of magic shoes to help get back to his own home in Pac-Land.
In this, the 8th game in the seminal series, Namco opted to steer the series away from the maze-based antics of Pac-Man's previous adventures and instead created a colourful, sideways-scrolling platform game. This change of direction necessitated the addition of arms, legs and a face to the previously basic Pac-Man character, although much of the design work had already been completed for the 'Hanna-Barbera' cartoon series upon which the game is based.
Directional buttons make Pac-Man walk right or left, and it's possible to make him run by pressing down on a directional button repeatedly. Pac-Man must avoid the ghosts and other deadly objects that populate Pac-Land, either by jumping over or dodging them; unless, of course, he has picked up one of the mandatory Pac-Man 'Power Pills' that litter the levels which, as in Pac-Man's previous outings, make him temporarily invincible and turn the ghosts blue and vulnerable to being eaten. Each stage must also be completed within a set time limit, otherwise Pac-Man will be constantly pursued by a ghost. On some stages, Pac-Man must use a springboard to jump over large ponds. Every time Pac-Man makes it to the end of a stage, a bonus will be awarded based on how much time is left. On each stage, there are cherries and other items which Pac-Man can collect to score points.
Upon reaching the end of the final stage, Pac-Man will be given a pair of magic shoes that will help him on his way home. When he has reached home, he will meet with Ms. Pac-Man, Baby Pac-Man, Chomp-Chomp the Pac-dog, and Sour Puss the Pac-cat. The game then begins again.
- TECHNICAL -
Game ID : PL
Main CPU : M6809 (@ 1.536 Mhz), HD63701 (@ 1.536 Mhz)
Sound Chips : Namco 8-channel WSG
Players : 2
Buttons : 3 (RUN LEFT, RUN RIGHT, JUMP)
- TRIVIA -
Pac-Land was released in August 1984.
This game was influenced by Hanna-Barbera's Pac-Man cartoon, which ran from 1982-84. The character designs and music are taken directly from the show. The background music that plays during the levels is the same as the cartoon's theme song.
Mark Mendes holds the official record for this game with 4150400 points.
Adicionado em: 21/04/2022
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