ハングオン / Hang-On SEGA 1985 21,277,050pts 4'55''81 Player KIN 収録Ver Mame32Plus!0.100 気分はバリバリ伝説!でもプレイ内容は危なっかしいです。
mame replay site http://replayburners.web.fc2.com/
ハングオン
発売年:1985.07
開発元:コアランド / セガ 発売元:セガ
ジャンル:レーシング
コントローラ:バイク型コントローラー+アクセル+ブレーキ
システムボード:専用基板
CPU構成[68000 (2), Z80] 音源チップ[YM2203, Sega_PCM]
真っ赤なボディのバイクにまたがって操作する、セガの体感ゲームシリーズの記念すべき第1弾が、この「ハングオン」である。内容は制限時間内にチェックポイントを通過していくバイクレースものだが、体重移動により筐体を傾けて、画面内のバイクを操作する点が大きな特徴。グラフィックがとても美しく、アルプス、グランドキャニオン、都会の夜、シーサイド、サーキットの全5ステージを走り抜ける。ステレオサウンドによる迫力ある効果音とBGMも秀逸である。また、ハンドルのみで操作するシットダウンタイプの筐体も存在した。
Hang-On (c) 1985 Sega.
A superb point-to-point sprite scaling racing game in which the player takes control of a superbike and must race over 5 twisting circuits, avoiding rival bikers and trying to reach the end of each stage before the time limit expires.
Hang-On's handling and superb graphics were unlike anything seen before in the arcades and, like many Yu Suzuki games that followed, revolutionised the racing genre.
The 5 stages of 'Hang-On' are :
Alps
Grand Canyon
City Night
Seaside
Circuit
- TECHNICAL -
[Sit-Down model]
Main CPU : (2x) 68000 (@ 6 Mhz), Z80 (@ 4 Mhz)
Sound Chips : YM2203 (@ 4 Mhz), Sega (@ 8 Mhz)
Players : 1
- TRIVIA -
Hang-On was released in July 1985. It was the first in a series of classic racing games designed by the legendary Yu Suzuki and his team (who would go on to create, among others, the "Out Run" series, as well as this game's sequel, "Super Hang-On"). First simulation game in the world. After this game was released, the standard for motorcycle games is the riding type kind. This game was the first Sega game to use digitized drums in the music.
There are 2 cabinet versions : This Site-Down model and a "Hang-On [Ride-On model]", which was a large, mock-up motorcycle that the player sat on. The Site-Down model featured a motorcycle handlebar, throttle and break lever. The cabinet also has a simulated tachometer and speedometer. The Ride-On version lets you steer your bike by moving your weight left and right, but didn't feature any of the hydraulics or force feedback that would become the staple of future Sega arcade games.
In the 1988 arcade game "Power Drift", the motorcycle from Super Hang-On appears as a hidden vehicle that can only be accessed by winning first place on all five tracks for courses A, C, and E. It is only playable in the Extra Stage.
- SERIES -
1. Hang-On (1985)
2. Hang-On II (1985, Sega SG-1000)
3. Hang-On Jr. (1985)
4. Super Hang-On (1987)
5. Limited Edition Hang-On (1991)
- STAFF -
Designed by : Yu Suzuki (YU.)
From highscore table : (KAN), (OHE), (ISH), (NAG), (KAJ), (INO)
Music by : Hiroshi Miyauchi
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